adnan agha
interdisciplinary designer & artist


slashdash
from a three-week prototype in a modding class at nyu to launching on xbox one, slashdash was my first major work. a headfirst plunge into the world of game development and years-long endeavor with friends










playing and testing
after a summer of independent development, slashdash was accepted in to indiecade; an independent games festival in los angeles. by the end of the show, we won the audience choice award, a turning point in development that signaled the project may have more potential than we ever imagined.

i served as the lead programmer and designer on the project, in charge of both game mechanics and implementation, as well as the menus and other systems. outside of development, a huge part of working on the game was taking it to shows and meeting as many people as possible.








on tour
slashdash was always built to be played with friends, in person. after a great debut at indiecade, we continued showing the game whenever possible and ended up taking it to countless shows, parties, conferences, and conventions. everywhere we went, slashdash made people laugh, jump, yell, and cheer.

after several showings, we connected with representatives from microsoft who were excited to launch the game in the id@xbox program on xbox one.






pandoras xbox
finally, slashdash found a home on xbox one, where it launched as a multiplayer game full of unique takes on classic modes.
















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