adnan agha
interdisciplinary designer & artist


 easy juggling
a fast, snappy action game created as a personal challenge to create a dead simple, brutally difficult action game for mobile.

while most modern mobile games compensate for touchscreens by relying on clunky translations like virtual controllers, i wanted to create something with high precision and direct control.

most of development was spent iterating through control schemes. after several prototypes, i landed on a dynamic that was intuitive, had a high skill ceiling, and still felt like juggling.
logo by robert vinluan @robertvinluan
icon by diego garcia @radstronomical
all together now
as i developed the core game, i leaned on friends to fill skill gaps by creating beautiful icons and logos, and perfectly funky music.

the end result is an easy to play, hard as hell, snappy smooth mobile juggling game.